Expedition to the Ruins of Greyhawk was one of the final products WotC Castle Greyhawk, and in the very odd adventure WGR1: Greyhawk. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent. Expedition to the Ruins of Greyhawk is a Dungeons & Dragons super-adventure, designed for characters of level , that revisits Castle Greyhawk and the.
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Expedition to the Ruins of Greyhawk. Results 1 to 2 of 2. I do not have a dominant preference for a particular iteration of the Greyhawk setting, although I generally thought less of the From the Ashes era in terms of tone than any other. Iuz has sent Vayne with an army to capture the City of Greyhawk by surprise, using the underground tunnel.
The timing of the attack is to coincide with the appearance in the City of Greyhawk of a number of notable Greyhawk personages who will be attending the funeral for the cleric Riggby and upon whom Iuz wishes to be revenged dxpedition their past actions against him. Vayne is not confident of success and, having failed Iuz twice before, fears for his life if the attack on Greyhawk is not successful.
To this end, he seeks an agency to use against Iuz. The simulacrum is not as powerful as the real Iggwilv but is formidable nonetheless. The false Iggwilv intends draw Iuz to the ruins of Castle Greyhawk, trap him in the God-Trap and siphon enough of his divine energy to facilitate her transformation into a living being – at which time she will become in all ways a duplicate of the real Iggwilv in knowledge and power. The hapless Vayne will unwittingly bait the trap to draw forth Iuz and die for his efforts, thereby fully freeing the false Iggwilv of any outside controls.
The Problem There are several problems with the plot and how it is executed.
Much of the action takes greyhawkk in the dungeons of Castle Greyhawk. ERGH only utilizes certain levels of the dungeons, some previously described in WGR1 and some new, and only describes those levels. Characters are imagined to successfully traverse the other dungeon levels to arrive at the appropriate levels.
This is not satisfying. While a system of random encounter tables is provided if a DM desires to make the trek to the appropriate levels more memorable, this feels as tacked on as it sounds. Again, this is unsatisfying.
Once the PCs arrive at the various, appropriate levels that are described in detail, the encounters therein are rather humdrum.
A huge part of the problem in this regard is immediately recognizable in the delve format that is as obviously keyed to the use of miniatures. This format is wooden.
What is presented are a series of mapped out miniature battle encounters, each contained in a room. Making matters worse are how a number of major Greyhawk NPCs arrive and depart the adventure.
For example, both Mordenkainen and Iuz show up to interact with the characters. The worst example is Iuz, who the characters have a chance to conceivably attack. The adventure makes clear, however, nothing the PCs do will effect Iuz in the slightest. He has an appointment with the false Iggwilv and the God-Trap and the PCs are not to be allowed to derail the plot.
Making matters still worse, if the PCs try to stop Iuz once he appears, Iuz will casually smack them down and then, uncharacteristically, let them live to go about their business unhurt. You see, the PCs have an appointment with the God-Trap, Iuz and the false Iggwilv and they cannot be allowed to derail the plot either.
In case you have not guessed, once everyone assumes their preordained places in the God Trap, the PCs get to watch the proceedings for the most part. Then there is the whole false Iggwilv as main villain problem. When the Fantastic Four fight Dr. Doom, only to see Dr. Doom revealed in the end as a Doombot, a robotic double of the real Doom, it takes something away from the fight.
The false Iggwilv has this same problem as the major villain – she is not really Iggwilv. The difference is that, while the Doombot is only revealed as such at the end, the false Iggwilv is revealed as such fairly quickly. This was a poor design decision. At least some of the above issues could have been resolved if ERGH had had more page count.
But it did, you see! The authors simply chose not to use it for the development of the main adventure. ERGH includes extensive material on the City of Greyhawk, the Green Dragon Inn, various Greyhawk personages and a number of sidetreks that have little or nothing to do with the main plot.
All of this page count could have been used to further the adventure, instead it comes off experition filler and as an attempt by the authors to try to squeeze a Greyhawk sourcebook, or at least a City of Greyhawk sourcebook, into what is supposed to be an adventure.
Expedition to the Ruins of Greyhawk
This helps advance the adventure not at all. Put bluntly, most of this material could have been left out and the actual adventure would not have suffered but could only have benefitted for having more room to work. Of course, this is where the going gets good. These easter eggs are marvelous if you are a Greyhawk fan, but I imagine they would go right over the head of most non-Greyhawk fans. The list is extensive – First, ERCGH contains a defacto gazetteer of the City of Greyhawk to include a revised city map that makes the city seem more densely packed and thus realistic.
While of little use in running the adventure proper, these sections will be of immense value to those new to the Greyhawk setting. The authors have quietly turned part of an adventure book into a City of Greyhawk gazetteer. This is a very good thing. Second, within the context of the City of Greyhawk mini-gazetteer, the Green Dragon Inn is described in considerable detail, providing characters with a familiar place to call home within the City of Greyhawk.
This is mostly new information.
Expedition to the Ruins of Greyhawk
Again, while not strictly necessary to the conduct of the adventure, this is a great aid to the World of Greyhawk setting, particularly when combined with the mini-gazetteer, described above. Of course, all of the expeditiob work for Paizo Publishing that has, until recently, published Dungeon. These tie-ins to popular Dungeon Magazine adventures make the mini-gazetteer immediately of use to anyone using either the Age of Worms Adventure Path or Castle Maure.
Uerth is darker reflection of Oerth. The heroes of Oerth are villains on Uerth and they have found a way to crossover, giving Greyhawk new villains who are tied to the setting through their well known counterparts. Thus we have in ERGH: As Superman comic, bizarro world, as this seems at first blush, when you think about it more, it works and it works well.
This is an extremely nice touch. All these excusions are necessary to the adventure while also being nice tips of the hat to the World of Greyhawk setting more generally. Sixth, on the topic of planes, ERGH offers a tantalizing suggestion of the multiverse before the existence of the Great Wheel, familiar to many from its exposition in Planescape.
This is just marvelous stuff. At the same time, the illithid mind flayer city of Expeditioh gets several mentions.
The exact caztle of the mind flayers or illithids is open to debate as both the Spelljammer and the Far Realm mythoi, at the least, ascribe more prosaic origins for the brain eaters. Seventh, Greyhawk fans will be familiar with the infamous map of Oerth published in Dragon Annual No.
The Celestial Imperium now appears to be similarly renamed Shaofeng. While these identifications are not certain, they are superior to the dubious names on the Dragon Annual map of Oerth. The above seven points do not begin to encompass all of the juicy Greyhawk tidbuts scattered throughout ERGH but they hit the highlights. As just an adventure, it is subpar. As a Greyhawk book, it is superior. While I ex;edition the authors sacrificed the adventure to create more of a Greyhawk sourcebook, I take my hat off to them, even as I note the adventure did suffer for that choice.
I do not envy the authors the position into which Wotc placed them but I am glad it was they who undertook the task. Errors The following errors occurred with your submission. Posting Quick Reply – Please Wait. Sunday, 9th December, Expedition to the Ruins of Greyhawk – got it! Monday, 22nd October, Tuesday, 11th September, Thursday, 23rd August, Friday, 3rd August, Posted By Morrus Friday, 28th December, Posted By Abstruse Thursday, 27th December, Reset Fields Log in.